3D Generalist

Metanaut

Full-time
Creative
Remote (Canada)
Feb 1

Company Description:

Metanaut is a small award-winning team of virtual reality enthusiasts who are passionate about building a better future. Our goal is to develop VR experiences that are exceptional in design, spark a sense of wonder, and make a positive impact on the world.

We are one of the first VR studios in Vancouver, and have won some of the world’s largest VR competitions. We were accepted into the world’s largest AR grant (Magic Leap) which was only awarded to three Canadian studios. Our team members have backgrounds in industrial design, engineering, and computer science, which helps us apply proven real-world design principles to unfamiliar virtual worlds.

Our studio is entirely independent and Canadian owned. All shareholders work full-time at the studio, and we understand the importance of not sacrificing integrity and ideas for sake of profit.

We split our time between the metaverse and Vancouver, and we want you to join us in the journey!

Job Description:

Metanaut is hiring for our next exciting VR experience. This VR experience will push the boundaries of VR design and technology and will pave the way to building a metaverse.  You’ll be creating a wide variety of art assets that have a stylized, realistic proportioned, low-to-mid poly look. Successful candidates display high proficiency in a wide range of art-related work ranging from the creative to the technical, including shader writing. The artist must be able to composite all art assets in Unity.

Responsibilities:

  • Contribute original ideas on all aspects of VR/AR production & development
  • Conceptualize & design low-mid poly environments, objects, creatures
  • Create 3D models, textures, UV mapping, lighting, basic hard surface animations, basic shaders
  • Bring all art assets together in Unity
  • Adhere to and improve workflows
  • May train, mentor, or supervise the work of entry, mid and mid-high level generalist artists
  • Participate in daily scrum meetings and weekly design & sprint meetings
  • Respond promptly to Slack messages (< 5 mins)
  • Track tasks using Toggl

Requirements:

Requirements:
  • Experience leading creation of outstanding artwork using Unity
  • 3+ years of experience in 3D modeling for use in Unity-based games (3DS Max, Maya or Blender)
  • Strong experience in modelling, PBR texturing, UV mapping, lighting, and environment design
  • Experience in creating performant shaders
  • Excellent communication skills for conveying ideas verbally, over text, and through sketches
  • Dedicated to creating high quality work
  • Disciplined without needing constant supervision in a home environment
  • Punctual with deadlines
  • Interest in using software for organic modeling (ZBrush, Mudbox etc)
  • Interest in character design, rigging, and animating
Nice to haves:
  • Past experience working remotely (freelancing counts!)
  • Past experience creating user-generated content for games
  • Worked on VR / AR projects
  • Worked on Unity-based mobile games
  • Knowledge in optimization for games (LOD Creation, normal map baking, etc.)
  • Experience using Jira and Plastic SCM

Benefits:

  • Be part of a small team where everybody knows and helps each other
  • Make important decisions that affect the company and our projects
  • 100% coverage of any health-related spending within an allowance that renews every year
  • Flexible hours
  • Work from home
  • Independence in your work
  • 2 weeks of vacation
  • 5 no-questions-asked sick / personal days
  • All computer and VR hardware is provided for you
  • Diverse and inclusive team members who care about making the world a better place

Location:

Remote (Canada)

Salary:

$55,000 - $75,000
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