AR/VR Technical Artist Co-Op

Draper

Internship
Creative
Cambridge, MA
Mar 15

Company Description:

At Draper, we believe exciting things happen when we combine our diverse disciplines to imagine and create new solutions.

From whiteboard concept to fielded systems, Draper engineers design, develop and deploy advanced technology solutions for the world’s most difficult and important problems.More than a thousand engineers and scientists — experts in fields ranging from GN&C to microfabrication — bring a multidisciplinary advantage to system design. The breadth and depth of our expertise enable us to take on almost any challenge.

By building and field-testing working prototypes we accelerate design iterations. We can complete small production runs, license our intellectual property and transition technology for large-volume production. We provide full life-cycle support, including technology refresh.

As a not-for-profit engineering innovation company, we provide unbiased assessments of technology or systems designed or recommended by other organizations — whether custom-designed or commercial-off-the-shelf.

Job Description:

N/A

Responsibilities:

  • Work closely with designers and developers to create and animate 3D + 2D art assets (e.g., high and low-poly modeling, unwrapping, baking, texturing)
  • Rapidly prototype 2D and 3D designs in Unity
  • Profile and optimize Unity applications
  • Develop art pipeline tools and extensions with an eye towards usability and efficiency
  • Solve challenging technical issues in the asset pipeline
  • Support designers and programmers in the use of the asset pipeline
  • Provide hands-on support for asset performance and validation
  • Review the creative process and art pipeline and identify opportunities for tool improvements
  • Collaborate with designers and engineers to diagnose and resolve problems
  • Optimize 3D assets to ensure consistent framerate on the targeted hardware
  • Research, develop, and implement custom shaders and post-effects
  • Maintain technical documentation

Requirements:

Required Skills

  • Deep familiarity with Unity game engine
  • Ability to edit shader code (CG and/or HLSL) OR familiarity with Unity Shader Graph
  • Knowledge of relevant coding languages (e.g., C#, HTML/CSS)

Additional Skills

  • 3D modeling and art tools (e.g., Blender, Autodesk Maya, 3DS Max)
  • Mixed Reality Toolkit shaders and effects
  • 2D art tools (e.g., Adobe Illustrator, Photoshop, Sketch)
  • 2D and 3D concept sketches
  • Unity Animator to create 2D and 3D animations
  • Knowledge of additional coding languages (e.g., C, C++, Javascript, Python)

Security Requirement:    

  • Applicants selected for this position may be required to obtain and maintain a government security Government security clearance requires proof of US citizenship.

Benefits:

N/A

Location:

Cambridge, MA

Salary:

N/A
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